﻿namespace TetrisProject.GameObjects.Blocks
{
    using System;

    public class BlockO : GameObject
    {
        private static bool[,] image = new bool[,] 
        {
            { true, true },
            { true, true }
        };

        public BlockO(int coordY)
            : base(coordY, image)
        {
        }

        public override void Rotate()
        {
        }
    }
}
